The Stress Testing HAS BEGUN!

I’m going to be honest; we were nervous as hell about opening up our beta test to more external testers. There’s something about taking a project from your head, making it, and then putting it out to the world that is more than “a little unsettling.”
However, it looks like after the first 12 hours, our beta test has started with a high level of success. A few bugs that we caught right away and got to fixing. We’re sure there’s more. But the dev log from today feels like real progress.

Character Fixes

Orrin Brennic – Ongoing Logic
Orrin could retain his power boost even after a location stopped being full. His ongoing now recalculates properly whenever cards are added or removed and re-evaluates correctly if a location changes. The buff only applies while the condition is actually met.

Lucan Merric – Ongoing Stability Safeguards
While investigating interactions at Hallowed Halls, we strengthened how ongoing effects initialize and resolve. Additional safeguards prevent silent failures and ensure consistent application.

Renfield and Dracula – Buff Persistence Between Matches
Accumulated buffs were incorrectly carrying into new matches. Match-level power tracking now resets fully at match end so every game starts clean.

Vvorah – Energy Calculation Correction
Vvorah was scaling off total energy instead of unused energy when played by an opponent. Energy spending now processes correctly during their turn, and Vvorah gains the proper amount of power.

Cards Returning to Hand Retaining Debuffs
Cards such as Severin were keeping location-specific debuffs after being destroyed and returned to hand. Temporary location modifiers are now separated from permanent match modifiers. Location-based effects clear when a card leaves the board.

Faction & Rival System Fixes

Rank Points Not Applying in Standard Matches
Wins were being detected but not awarding Rank Points. Losses were also failing to update match history correctly. Rank changes now apply properly across all scenarios, including high-stakes edge cases.

Duplicate Rival Entries – Full System Overhaul
Defeating the same opponent multiple times could create duplicate Rival entries. The original system relied on match-specific identifiers that changed after every game, allowing duplicates to slip through.

The Rival system now uses a persistent player identifier. When you defeat the same opponent again, the existing Rival entry updates instead of creating a new one. Legacy entries can still match by player name and will automatically upgrade to the new identifier over time.

When a Rival entry updates, it refreshes:

  • Current Rank Points
  • RP debt from the latest result
  • Profile image and frame
  • Most recent deck snapshot
  • Timestamp

Repeated victories against the same opponent will now always result in a single, correctly updated Rival entry.

Faction Territory Updates

The Arc – Location Guarantee Restored
Factions controlling The Arc territory were not seeing it guaranteed in matches. The territory asset was missing its connection to the location guarantee system. That link has been restored. The Arc will now properly appear when controlled. No other territories were affected.

Territory Modifier System Refactor
We refactored how territory modifiers are handled. Previously, certain territories required explicit handling, increasing the chance of oversight when adding new ones.

Territories with location guarantee modifiers now function automatically without requiring manual service-layer updates. This ensures consistent behavior and reduces future risk.

Location Fixes

Titanforge Triggering Outside of Matches
Titanforge’s round-based power increase was activating in matches where it was not present. This was caused by location state not fully resetting between games.

We implemented a centralized cleanup system that clears all location-related state when a match ends or a scene unloads. All location abilities that track match-specific state now register with this system.

This applies to:

  • Titanforge
  • The Vats
  • The Furnace
  • The Maw
  • The Keep

Location effects now only function when the location is actually in play. Returning to the menu and starting a new match will no longer carry over hidden state.

UI & Visual Fixes

Card Panel & Power Breakdown
The inspection panel was not updating power changes in real time, and the breakdown display could appear blank. The panel now refreshes properly while open and shows accurate power information.

Visual Repacking Cleanup
Cards could shift out of order or appear slightly offset after destroy or movement effects. Card order is now preserved correctly, and positions re-center after animations complete.

If you notice anything behaving unexpectedly after downloading the latest build, please continue reporting it through Discord.